Welcome To... Kickstarter!

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Launching on Kickstarter October 30

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Time to spruce up the neighborhood and we need your help! Together we can make it even better.

Deep Water Games believes in building a community by bringing friends and family around the table. We don’t just make games, we make memories and experiences. We’re coming to the Kickstarter community for this project because we have some great new ideas on how to spruce up the neighborhood and we need your help!

Summer Convention Hotness Coming to Your Door

This game has thrilled gamers all over the world and launches on Kickstarter with the complete base game for $19

But I Already Own Welcome To… What’s in It for Me?!?

The Kickstarter campaign will also feature plenty of content for current fans of Welcome To…

  • A new game element

  • A newly designed playmat

  • Thematic refill score sheets with new mechanisms from the original designer Benoit Turpin

  • Thematic City Plan cards

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Pledge Shipping Info

Through our strategic partners, we will be providing regional shipping rates for backers Worldwide.  Together our Kickstarter Team has delivered dozens of projects on time or early. Deep Water Games provides a money-back, timely delivery guarantee to all Kickstarter backers.

Why Kickstarter?

I'm sure a lot of you are wondering why Kickstarter? When I first played Welcome To I saw a game that had so much potential to bring people around tables. Bring friends and family together to make memories and share an experience. That's what I'm all about, that's why I love gaming and that's why I started a publishing company.

We want this game to have as much support as possible; giving it the best chance at staying on shelves and subsequently inspiring friends and families to connect over games. There's two reasons to go to Kickstarter. 1) Test the reception to our promotional ideas. We have plans to consistently release promotional material for digital download and in physical form. 2) So Deep Water Games will have the resources to ensure Welcome To makes an impact on game shelves and game tables. going in to 2019!  


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As an architect in Welcome To..., you want to build the best new neighborhood in town!

Set in the United States of the 1950s, Welcome To... plays like a roll-and-write dice game in which you mark results on a score-sheet...but without dice. Instead you flip cards to create three dynamic options from which everyone chooses one. Race your friends and family to be the first to complete public goals. There's so much to do and so many paths to becoming the best suburban architect in Welcome To...

Because of the communal actions, game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets, no two games will feel the same!

Number of players: 1-100 (really!!)

Time required: 25 min

Recommended ages: 10+

Website: deepwatergames.com

Facebook: https://www.facebook.com/deepwatergames

Twitter: http://twitter.com/deepwatergames

If you're itching to know more about the game, check out this How to Play by Danny and Derek! 

Welcome to... Our Newest Title!

Deep Water Games is proud to announce, in partnership with Blue Cocker Games, the English worldwide release of Welcome To… in August of 2018!

1-100 Players, Ages 10+, 25 Minutes, MSRP $25

Designed by Benoit Turpin, Welcome To… is a new spin on the ‘Roll & Write’ genre of games, replacing dice with a deck of cards. In Welcome To…, players take on the role of 1950’s American architects, building and planning suburban neighborhoods.

Players compete to be named Best Suburb by giving the houses in their developments the best parks, pools, and curb appeal. The game supports 1 to 100 players out of the box and is perfect for any size playgroup, because everyone takes their turn at the same time!

Every round players select which house they want to build out of 3 available, writing their selected house onto their player sheet. They’ll then have the option of taking a bonus action, based on the house they picked. In addition to competing for the title of Best Suburb, they’ll also be racing to complete objectives set by the city. There’s multiple ways to score big in this game, and no two plays are the same.

Prerelease Pre-Orders Opening April 18th, 11am EST

Deep Water Games is doing a small advanced print run of Welcome To… to help meet the immediate demand for this fantastic title. We’ll have limited copies available in June, and will be selling those via pre-order on our website. Pre-orders open April 18th at 11 EST, more information to follow. We’ll also have limited copies at the Origins Game Show in Columbus, Ohio, and will allow pre-order pick-up there as well (Origins pick-up pre-orders must be made by May 1st).

We’re excited to be working with Blue Cocker Games in bringing this wonderful title to the worldwide English market. You can find more information about Welcome To… on the BGG web page, or by watching this Man vs Meeple review.

Announcing Sovereign Skies!

Hello from Deep Water Games! We have so much to share with you today, let’s get to it.

First thing’s first, Herbalism is starting to arrive to backers! The games shipped out from our warehouse earlier this week, and are already gracing people’s tables. That’s right, within a month of our first Kickstarter ending, we’re already fulfilling. Yes, before you ask, we are crazy.

Next up, we’re excited to announce that we have signed and are developing Aaron Andrew Wilson’s Sovereign Skies! Set for an Early 2019 release, this game is perfect for the highly strategic gamer with only an hour to spare.

“On the edge of space, a system of colonized planets strives to form a new democracy. Occupy colonies and recruit politicians to gain influence and power for your faction in this epic rondel strategy game that plays in under an hour!”

The game is still in development but right now it supports 2-4 players, ages 10 & up, and has a targeted play time of 45 minutes. We are delighted to be working with Aaron on this fantastic title. Make sure you’re subscribed to our mailing list, Twitter, Facebook, smoke signals, or Instagram so you don’t miss out as we reveal more information about this game!

Also, if you’re at #UnPub8 this weekend, our developer Ian is there playtesting Sovereign Skies, which features prototype and placeholder art (please don’t sue us!). Swing by his table and give it a play.

There’s so much more that we could tell you all, but for now we will end this newsletter with a reminder that our next Kickstarter, Mystery of the Temples, is launching on Tuesday, March 27th at 11am EST. In addition to Mystery of the Temples, backers will be able to pick up Sorcerer & Stones and Round House, all three great titles from EmperorS4 Games. If you want to be alerted when the Kickstarter goes live, make sure you’re going to our Facebook Launch Event.

Have a happy Friday and a great weekend!

Winner of the Game Design Competition

Deep Water Games would like to congratulate Jeff Black on winning our 108-card game design contest with his submission Xihe and the Sun Crows. Overall, we received 26 entries into the contest and were incredibly impressed with the quality of submissions and applaud all that applied! It takes a lot of guts to submit something you worked on, and we appreciate everyone who participated.

The team at Deep Water rated the games on a scale of 1-5 in the categories “Fun Factor”, “Connection to Story”, and “Adherence to Rules”. While only one entry could win, we wanted to recognize some fantastic runners-up that we thought deserved attention. These all scored at least an average of 4.5 on our 5-point scale.

If any publishers would like the contact information for any of these games that believe would fit their line, please contact ian (AT) deepwatergaming (DOT) com.

In alphabetical order, the runners-up are:

Animal Kingdoms – Steven Aramini

We love this area control little beast. There is a TON of game in a little package. The way it blends area control with hand management would make it a valuable addition in any collection. Another huge positive note was that Steven took a lot of time crafting the look of the rulebook so that it supplemented already good rules with functional visuals.

Arcanum University – Patrick K Slagle

This one was a sleeper hit for us. At first glance it didn’t look like it had much depth, and then I took a deeper dive. DANG, this game has potential. The core mechanic is one of the coolest things we saw in this contest. We love that you just have to pick a row or column of a grid of cards, and you HAVE to take everything, even if you don’t want it. It creates tension from turn to turn, due to other players hoping the others pick a column so they can grab the row they really want. With a simple set collection mechanism setting on top of that killer mechanic, we think this game can go far. 

Gladius – Victoria Cana and Alexandre Uboldi

This thematically was one of the strongest games that was submitted to the contest. I’d also like to call Victoria and Alexandre out on their rules for having a hyperlinked index. That was pretty neat. The game itself is basically the coolest part of Spartacus: Blood and Sand boiled down into a tight little card game. I love S:B&S, but it is LONG. I’m amazed that this game plays in 30 minutes! The bidding mechanic drives the game, but keeps the current leader secret, so the game stays tight throughout. We were really impressed with this one.

Until Proven Guilty – Sarah and Will Reed

This noir detective game had Nolan, our CEO, gushing about the story. (He’s a sucker for the theme.) It’s a careful tightrope that Will and Sarah have created. The deduction element in this game forces the players to infer knowledge from what others do to make the best decisions and win! Every turn, you have to make a difficult decision about whether to Testify, which gives definite information to your opponents, or Corroborate, a risky strategy which could end very badly for you! Great presentation of the rules, and it was clear that the mechanics were built into the theme in a way that felt seamless.

We Welcome Ian Zang as Lead Game Developer

Deep Water is excited to announce Ian Zang will be working with us as our Lead Game Developer


Ian is a game designer, developer, and editor. You might be familiar with his game designs Constellations (2017), and Curio (Coming 2018). He also has extensive experience developing games and editing rule books. What makes Ian an even more valuable part of the team is his knowledge of learning, due to his backgroud in education and professional development, as well as his understanding of the psychology of game design.

Ian and Nolan met at Origins of 2017 and had been working together on game designs ever since. Upon co-founding Deep Water Games, Nolan was certain that Ian's expertise would be an invaluable contribution to help define and grow the brand of Deep Water Games. 

Ian will be heading up DWG's game submissions, seeking new designs, and helping develop all the of the games we have coming in from our various partners. He's also extending his experience with convention coordination to us and will be helping us run our booths at gaming cons.

For any game design or convention-related inquiries, you can reach Ian at


@IanZangDesign on Twitter

Welcome aboard Ian!